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Jak Fearon

Game developer, musician, artist, actor, and inter-dimensional robot.

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A veteran game dev, I started at Electronic Arts Tiburon in 1994 as an artist. Over the years I've worked on a bunch of game stuff. Super Nintendo, Genesis, Playstation, Saturn, N64, PC, Mac, etc.

I do a lot of contract game dev work now for various clients, mostly over the past 15 years or so. Here are some of the classic things I worked on:

  • Amiga Demo Scene (as piper flatline) Futura ('93), B-Towne ('93), Havoc ('94)
  • PC Demo Scene (as piper flatline) Founding Member of Magick ('93)

  • John Madden Football '96 and '97, Playstation /Saturn / Super Nintendo / Genesis
  • College Football '96 and '97, Playstation / Saturn / Super Nintendo / Genesis / PC
  • NHL Hockey '96, Super Nintendo / Genesis
  • Shaq vs. Legends, Genesis (unreleased)
  • Future Strike, Super Nintendo / Genesis (unreleased)
  • Soviet Strike, Saturn
  • MechWarrior 3050, Super Nintendo
  • BugRiders, The Race of Kings, Playstation / PC
  • BugRiders, The Race of Kings : Original Soundtrack (with Russell Lieblich)
  • Duke Nukem: Time to Kill, Playstation
  • Tigershark, Playstation/ PC
  • GT Interactive Logo Opening : Sound Effects/Score
  • World Driver Championship, Nintendo 64
  • Stunt Racer 3000, Nintendo 64
  • Boss Rally : Intro Cinematic and Audio Score, PC

  • Train Twister (2001), PC
  • Sky! Conductor - tool for Microsoft Train Sim (2001), PC
  • Route Control - tool for Microsoft Train Sim (2001), PC
  • Fly II! (with Terminal Reality) (2001), PC, Mac
  • Fly 2K : including Sky! tool (Terminal Reality) (2000), PC, Mac
  • Sky! - tool for Fly! (Terminal Reality) (2000), PC
  • Ground Control - tool for Fly! (Terminal Reality) (2000), PC
  • TerraScene (with Todd Klaus) - tool for Fly! (Terminal Reality) (2000), PC

  • SatanSpace.com (2006-2010, acquired by Crave Media), Web
Although I started in the industry as an artist/musician, I also program (C# mainly these days, but I go all the way back to TRS-80 Extended Color BASIC) and do audio design. So basically a one-stop shop, I guess.

As of the end of 2024, I'm working on a new game of my own, which will be announced when it's announced.

There were a few times when I did some film work, either acting or special effects. Here's Jak Fearon at IMDB.

I also make music, mostly under the name Jenna Fearon, and several other various projects (I had to Kill, Sophie Strychnine, MID$, etc.).

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Thanks for visiting!

Contact me at jak9@howintheworld.com. If you`re into that LinkedIn thing, you can find mine here.